#include "Game/AI/Action/actionGearStop.h" namespace uking::action { GearStop::GearStop(const InitArg& arg) : ksys::act::ai::Action(arg) {} GearStop::~GearStop() = default; bool GearStop::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GearStop::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GearStop::leave_() { ksys::act::ai::Action::leave_(); } void GearStop::loadParams_() { getMapUnitParam(&mDgnRotDir_m, "DgnRotDir"); getMapUnitParam(&mRotateDamp_m, "RotateDamp"); } void GearStop::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action