#include "Game/AI/Action/actionGelEnemyAppear.h" namespace uking::action { GelEnemyAppear::GelEnemyAppear(const InitArg& arg) : Appear(arg) {} GelEnemyAppear::~GelEnemyAppear() = default; bool GelEnemyAppear::init_(sead::Heap* heap) { return Appear::init_(heap); } void GelEnemyAppear::enter_(ksys::act::ai::InlineParamPack* params) { Appear::enter_(params); } void GelEnemyAppear::leave_() { Appear::leave_(); } void GelEnemyAppear::loadParams_() { ActionWithPosAngReduce::loadParams_(); } void GelEnemyAppear::calc_() { Appear::calc_(); } } // namespace uking::action