#include "Game/AI/Action/actionGelEnemyFreeze.h" namespace uking::action { GelEnemyFreeze::GelEnemyFreeze(const InitArg& arg) : Freeze(arg) {} GelEnemyFreeze::~GelEnemyFreeze() = default; bool GelEnemyFreeze::init_(sead::Heap* heap) { return Freeze::init_(heap); } void GelEnemyFreeze::enter_(ksys::act::ai::InlineParamPack* params) { Freeze::enter_(params); } void GelEnemyFreeze::leave_() { Freeze::leave_(); } void GelEnemyFreeze::loadParams_() { Freeze::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void GelEnemyFreeze::calc_() { Freeze::calc_(); } } // namespace uking::action