#include "Game/AI/Action/actionGelEnemySystemHideChase.h" namespace uking::action { GelEnemySystemHideChase::GelEnemySystemHideChase(const InitArg& arg) : SystemHideChase(arg) {} GelEnemySystemHideChase::~GelEnemySystemHideChase() = default; bool GelEnemySystemHideChase::init_(sead::Heap* heap) { return SystemHideChase::init_(heap); } void GelEnemySystemHideChase::enter_(ksys::act::ai::InlineParamPack* params) { SystemHideChase::enter_(params); } void GelEnemySystemHideChase::leave_() { SystemHideChase::leave_(); } void GelEnemySystemHideChase::loadParams_() { SystemHideChase::loadParams_(); } void GelEnemySystemHideChase::calc_() { SystemHideChase::calc_(); } } // namespace uking::action