#include "Game/AI/Action/actionGelJumpTackle.h" namespace uking::action { GelJumpTackle::GelJumpTackle(const InitArg& arg) : JumpTackle(arg) {} GelJumpTackle::~GelJumpTackle() = default; bool GelJumpTackle::init_(sead::Heap* heap) { return JumpTackle::init_(heap); } void GelJumpTackle::enter_(ksys::act::ai::InlineParamPack* params) { JumpTackle::enter_(params); } void GelJumpTackle::leave_() { JumpTackle::leave_(); } void GelJumpTackle::loadParams_() { JumpTackle::loadParams_(); getStaticParam(&mSubASSlot_s, "SubASSlot"); getStaticParam(&mBodyRotSpeed_s, "BodyRotSpeed"); getStaticParam(&mIsEnableCloth_s, "IsEnableCloth"); getStaticParam(&mSubAS_s, "SubAS"); getStaticParam(&mLeaveSubAS_s, "LeaveSubAS"); } void GelJumpTackle::calc_() { JumpTackle::calc_(); } } // namespace uking::action