#pragma once #include "Game/AI/Action/actionJumpTackle.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GelJumpTackle : public JumpTackle { SEAD_RTTI_OVERRIDE(GelJumpTackle, JumpTackle) public: explicit GelJumpTackle(const InitArg& arg); ~GelJumpTackle() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x98 const int* mSubASSlot_s{}; // static_param at offset 0xa0 const float* mBodyRotSpeed_s{}; // static_param at offset 0xa8 const bool* mIsEnableCloth_s{}; // static_param at offset 0xb0 sead::SafeString mSubAS_s{}; // static_param at offset 0xc0 sead::SafeString mLeaveSubAS_s{}; }; } // namespace uking::action