#include "Game/AI/Action/actionGerudoQueenWakeBoardReady.h" namespace uking::action { GerudoQueenWakeBoardReady::GerudoQueenWakeBoardReady(const InitArg& arg) : ksys::act::ai::Action(arg) {} GerudoQueenWakeBoardReady::~GerudoQueenWakeBoardReady() = default; bool GerudoQueenWakeBoardReady::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GerudoQueenWakeBoardReady::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GerudoQueenWakeBoardReady::leave_() { ksys::act::ai::Action::leave_(); } void GerudoQueenWakeBoardReady::loadParams_() {} void GerudoQueenWakeBoardReady::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action