#include "Game/AI/Action/actionGetItem.h" namespace uking::action { GetItem::GetItem(const InitArg& arg) : ksys::act::ai::Action(arg) {} bool GetItem::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GetItem::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GetItem::leave_() { ksys::act::ai::Action::leave_(); } void GetItem::loadParams_() {} void GetItem::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action