#include "Game/AI/Action/actionGetItemAnotherActor.h" namespace uking::action { GetItemAnotherActor::GetItemAnotherActor(const InitArg& arg) : ksys::act::ai::Action(arg) {} GetItemAnotherActor::~GetItemAnotherActor() = default; bool GetItemAnotherActor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GetItemAnotherActor::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GetItemAnotherActor::leave_() { ksys::act::ai::Action::leave_(); } void GetItemAnotherActor::loadParams_() { getDynamicParam(&mGetActorName_d, "GetActorName"); getAITreeVariable(&mGetNumLeft_a, "GetNumLeft"); } void GetItemAnotherActor::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action