#include "Game/AI/Action/actionGetOffFromHorseAction.h" namespace uking::action { GetOffFromHorseAction::GetOffFromHorseAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} GetOffFromHorseAction::~GetOffFromHorseAction() = default; bool GetOffFromHorseAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GetOffFromHorseAction::loadParams_() { getDynamicParam(&mClearDemoMemberIfNotOwned_d, "ClearDemoMemberIfNotOwned"); } } // namespace uking::action