#include "Game/AI/Action/actionGetUp.h" namespace uking::action { GetUp::GetUp(const InitArg& arg) : GetUpBase(arg) {} GetUp::~GetUp() = default; bool GetUp::init_(sead::Heap* heap) { return GetUpBase::init_(heap); } void GetUp::enter_(ksys::act::ai::InlineParamPack* params) { GetUpBase::enter_(params); } void GetUp::leave_() { GetUpBase::leave_(); } void GetUp::loadParams_() { GetUpBase::loadParams_(); getStaticParam(&mRotRatio_s, "RotRatio"); } void GetUp::calc_() { GetUpBase::calc_(); } } // namespace uking::action