#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GetUpBase : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(GetUpBase, ksys::act::ai::Action) public: explicit GetUpBase(const InitArg& arg); ~GetUpBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // FIXME: remove this u8 pad_0x20[0x8]; // static_param at offset 0x28 sead::SafeString mASName_s{}; // static_param at offset 0x38 const sead::Vector3f* mRootOffset_s{}; // aitree_variable at offset 0x140 void* mCRBOffsetUnit_a{}; }; } // namespace uking::action