#include "Game/AI/Action/actionGetUpLinear.h" namespace uking::action { GetUpLinear::GetUpLinear(const InitArg& arg) : GetUpBase(arg) {} GetUpLinear::~GetUpLinear() = default; bool GetUpLinear::init_(sead::Heap* heap) { return GetUpBase::init_(heap); } void GetUpLinear::enter_(ksys::act::ai::InlineParamPack* params) { GetUpBase::enter_(params); } void GetUpLinear::leave_() { GetUpBase::leave_(); } void GetUpLinear::loadParams_() { GetUpBase::loadParams_(); getStaticParam(&mRotCenterPos_s, "RotCenterPos"); } void GetUpLinear::calc_() { GetUpBase::calc_(); } } // namespace uking::action