#pragma once #include "Game/AI/Action/actionGetUp.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GetUpMoveAnmDriven : public GetUp { SEAD_RTTI_OVERRIDE(GetUpMoveAnmDriven, GetUp) public: explicit GetUpMoveAnmDriven(const InitArg& arg); ~GetUpMoveAnmDriven() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x160 sead::SafeString mTargetBoneName_s{}; }; } // namespace uking::action