#pragma once #include "Game/AI/Action/actionGetItem.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GetWeaponEquip : public GetItem { SEAD_RTTI_OVERRIDE(GetWeaponEquip, GetItem) public: explicit GetWeaponEquip(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; protected: void calc_() override; }; } // namespace uking::action