#include "Game/AI/Action/actionGiantArmorAction.h" namespace uking::action { GiantArmorAction::GiantArmorAction(const InitArg& arg) : ActionWithPosAngReduce(arg) {} GiantArmorAction::~GiantArmorAction() = default; bool GiantArmorAction::init_(sead::Heap* heap) { return ActionWithPosAngReduce::init_(heap); } void GiantArmorAction::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithPosAngReduce::enter_(params); } void GiantArmorAction::leave_() { ActionWithPosAngReduce::leave_(); } void GiantArmorAction::loadParams_() { ActionWithPosAngReduce::loadParams_(); getStaticParam(&mUseRestart_s, "UseRestart"); getStaticParam(&mStartAS_s, "StartAS"); getStaticParam(&mLoopAS_s, "LoopAS"); getStaticParam(&mEndAS_s, "EndAS"); } void GiantArmorAction::calc_() { ActionWithPosAngReduce::calc_(); } } // namespace uking::action