#pragma once #include "Game/AI/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GiantArmorAction : public ActionWithPosAngReduce { SEAD_RTTI_OVERRIDE(GiantArmorAction, ActionWithPosAngReduce) public: explicit GiantArmorAction(const InitArg& arg); ~GiantArmorAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const bool* mUseRestart_s{}; // static_param at offset 0x38 sead::SafeString mStartAS_s{}; // static_param at offset 0x48 sead::SafeString mLoopAS_s{}; // static_param at offset 0x58 sead::SafeString mEndAS_s{}; }; } // namespace uking::action