#include "Game/AI/Action/actionGiantArmorBurned.h" namespace uking::action { GiantArmorBurned::GiantArmorBurned(const InitArg& arg) : GiantArmorAction(arg) {} GiantArmorBurned::~GiantArmorBurned() = default; bool GiantArmorBurned::init_(sead::Heap* heap) { return GiantArmorAction::init_(heap); } void GiantArmorBurned::enter_(ksys::act::ai::InlineParamPack* params) { GiantArmorAction::enter_(params); } void GiantArmorBurned::leave_() { GiantArmorAction::leave_(); } void GiantArmorBurned::loadParams_() { GiantArmorAction::loadParams_(); } void GiantArmorBurned::calc_() { GiantArmorAction::calc_(); } } // namespace uking::action