#include "Game/AI/Action/actionGiantArmorElectric.h" namespace uking::action { GiantArmorElectric::GiantArmorElectric(const InitArg& arg) : GiantArmorAction(arg) {} GiantArmorElectric::~GiantArmorElectric() = default; bool GiantArmorElectric::init_(sead::Heap* heap) { return GiantArmorAction::init_(heap); } void GiantArmorElectric::enter_(ksys::act::ai::InlineParamPack* params) { GiantArmorAction::enter_(params); } void GiantArmorElectric::leave_() { GiantArmorAction::leave_(); } void GiantArmorElectric::loadParams_() { GiantArmorAction::loadParams_(); getStaticParam(&mTimeMin_s, "TimeMin"); } void GiantArmorElectric::calc_() { GiantArmorAction::calc_(); } } // namespace uking::action