#include "Game/AI/Action/actionGiantArmorEquip.h" namespace uking::action { GiantArmorEquip::GiantArmorEquip(const InitArg& arg) : BindAction(arg) {} GiantArmorEquip::~GiantArmorEquip() = default; bool GiantArmorEquip::init_(sead::Heap* heap) { return BindAction::init_(heap); } void GiantArmorEquip::enter_(ksys::act::ai::InlineParamPack* params) { BindAction::enter_(params); } void GiantArmorEquip::leave_() { BindAction::leave_(); } void GiantArmorEquip::loadParams_() { BindAction::loadParams_(); } void GiantArmorEquip::calc_() { BindAction::calc_(); } } // namespace uking::action