#include "Game/AI/Action/actionGiantAttack.h" namespace uking::action { GiantAttack::GiantAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {} GiantAttack::~GiantAttack() = default; bool GiantAttack::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GiantAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GiantAttack::leave_() { ksys::act::ai::Action::leave_(); } void GiantAttack::loadParams_() { getStaticParam(&mRotSpeed_s, "RotSpeed"); getStaticParam(&mStopSpeedRatio_s, "StopSpeedRatio"); getStaticParam(&mStopRotSpeedRatio_s, "StopRotSpeedRatio"); getStaticParam(&mRotBaseBoneName_s, "RotBaseBoneName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void GiantAttack::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action