#include "Game/AI/Action/actionGiantAttackWithAS.h" namespace uking::action { GiantAttackWithAS::GiantAttackWithAS(const InitArg& arg) : GiantAttack(arg) {} GiantAttackWithAS::~GiantAttackWithAS() = default; bool GiantAttackWithAS::init_(sead::Heap* heap) { return GiantAttack::init_(heap); } void GiantAttackWithAS::enter_(ksys::act::ai::InlineParamPack* params) { GiantAttack::enter_(params); } void GiantAttackWithAS::leave_() { GiantAttack::leave_(); } void GiantAttackWithAS::loadParams_() { GiantAttack::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void GiantAttackWithAS::calc_() { GiantAttack::calc_(); } } // namespace uking::action