#pragma once #include "Game/AI/Action/actionGiantAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GiantAttackWithAS : public GiantAttack { SEAD_RTTI_OVERRIDE(GiantAttackWithAS, GiantAttack) public: explicit GiantAttackWithAS(const InitArg& arg); ~GiantAttackWithAS() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x128 sead::SafeString mASName_s{}; }; } // namespace uking::action