#include "Game/AI/Action/actionGiantBattleCloseAction.h" namespace uking::action { GiantBattleCloseAction::GiantBattleCloseAction(const InitArg& arg) : BattleCloseMoveAction(arg) {} GiantBattleCloseAction::~GiantBattleCloseAction() = default; bool GiantBattleCloseAction::init_(sead::Heap* heap) { return BattleCloseMoveAction::init_(heap); } void GiantBattleCloseAction::enter_(ksys::act::ai::InlineParamPack* params) { BattleCloseMoveAction::enter_(params); } void GiantBattleCloseAction::leave_() { BattleCloseMoveAction::leave_(); } void GiantBattleCloseAction::loadParams_() { BattleCloseMoveActionBase::loadParams_(); getStaticParam(&mVibrationPower_s, "VibrationPower"); } void GiantBattleCloseAction::calc_() { BattleCloseMoveAction::calc_(); } } // namespace uking::action