#include "Game/AI/Action/actionGiantBattleCloseMove.h" namespace uking::action { GiantBattleCloseMove::GiantBattleCloseMove(const InitArg& arg) : GiantBattleCloseAction(arg) {} GiantBattleCloseMove::~GiantBattleCloseMove() = default; bool GiantBattleCloseMove::init_(sead::Heap* heap) { return GiantBattleCloseAction::init_(heap); } void GiantBattleCloseMove::enter_(ksys::act::ai::InlineParamPack* params) { GiantBattleCloseAction::enter_(params); } void GiantBattleCloseMove::leave_() { GiantBattleCloseAction::leave_(); } void GiantBattleCloseMove::loadParams_() { GiantBattleCloseAction::loadParams_(); } void GiantBattleCloseMove::calc_() { GiantBattleCloseAction::calc_(); } } // namespace uking::action