#pragma once #include "Game/AI/Action/actionGiantBattleCloseAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GiantBattleCloseMove : public GiantBattleCloseAction { SEAD_RTTI_OVERRIDE(GiantBattleCloseMove, GiantBattleCloseAction) public: explicit GiantBattleCloseMove(const InitArg& arg); ~GiantBattleCloseMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action