#include "Game/AI/Action/actionGiantBattleCloseWalk.h" namespace uking::action { GiantBattleCloseWalk::GiantBattleCloseWalk(const InitArg& arg) : GiantBattleCloseAction(arg) {} GiantBattleCloseWalk::~GiantBattleCloseWalk() = default; bool GiantBattleCloseWalk::init_(sead::Heap* heap) { return GiantBattleCloseAction::init_(heap); } void GiantBattleCloseWalk::enter_(ksys::act::ai::InlineParamPack* params) { GiantBattleCloseAction::enter_(params); } void GiantBattleCloseWalk::leave_() { GiantBattleCloseAction::leave_(); } void GiantBattleCloseWalk::loadParams_() { GiantBattleCloseAction::loadParams_(); } void GiantBattleCloseWalk::calc_() { GiantBattleCloseAction::calc_(); } } // namespace uking::action