#pragma once #include "Game/AI/Action/actionCatch.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GiantCatchTreeWeapon : public Catch { SEAD_RTTI_OVERRIDE(GiantCatchTreeWeapon, Catch) public: explicit GiantCatchTreeWeapon(const InitArg& arg); ~GiantCatchTreeWeapon() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x88 const sead::Vector3f* mCatchPosOffset_s{}; }; } // namespace uking::action