#pragma once #include "Game/AI/Action/actionForkSeqNoWeaponAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GiantDoubleGroundPunch : public ForkSeqNoWeaponAttack { SEAD_RTTI_OVERRIDE(GiantDoubleGroundPunch, ForkSeqNoWeaponAttack) public: explicit GiantDoubleGroundPunch(const InitArg& arg); ~GiantDoubleGroundPunch() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xe8 sead::SafeString mASName_s{}; // static_param at offset 0xf8 sead::SafeString mASName2_s{}; // static_param at offset 0x108 const float* mRotSpeedMax_s{}; // dynamic2_param at offset 0x140 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action