#include "Game/AI/Action/actionGiantDownSwingAttack.h" namespace uking::action { GiantDownSwingAttack::GiantDownSwingAttack(const InitArg& arg) : GiantAttackWithAS(arg) {} GiantDownSwingAttack::~GiantDownSwingAttack() = default; bool GiantDownSwingAttack::init_(sead::Heap* heap) { return GiantAttackWithAS::init_(heap); } void GiantDownSwingAttack::enter_(ksys::act::ai::InlineParamPack* params) { GiantAttackWithAS::enter_(params); } void GiantDownSwingAttack::leave_() { GiantAttackWithAS::leave_(); } void GiantDownSwingAttack::loadParams_() { GiantAttackWithAS::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } void GiantDownSwingAttack::calc_() { GiantAttackWithAS::calc_(); } } // namespace uking::action