#include "Game/AI/Action/actionGiantEnemyWalkWithVibration.h" namespace uking::action { GiantEnemyWalkWithVibration::GiantEnemyWalkWithVibration(const InitArg& arg) : MoveBase(arg) {} GiantEnemyWalkWithVibration::~GiantEnemyWalkWithVibration() = default; bool GiantEnemyWalkWithVibration::init_(sead::Heap* heap) { return MoveBase::init_(heap); } void GiantEnemyWalkWithVibration::enter_(ksys::act::ai::InlineParamPack* params) { MoveBase::enter_(params); } void GiantEnemyWalkWithVibration::leave_() { MoveBase::leave_(); } void GiantEnemyWalkWithVibration::loadParams_() { MoveBase::loadParams_(); getStaticParam(&mVibrationPower_s, "VibrationPower"); } void GiantEnemyWalkWithVibration::calc_() { MoveBase::calc_(); } } // namespace uking::action