#include "Game/AI/Action/actionGiantHandClapToTarget.h" namespace uking::action { GiantHandClapToTarget::GiantHandClapToTarget(const InitArg& arg) : PunchAttack(arg) {} GiantHandClapToTarget::~GiantHandClapToTarget() = default; bool GiantHandClapToTarget::init_(sead::Heap* heap) { return PunchAttack::init_(heap); } void GiantHandClapToTarget::enter_(ksys::act::ai::InlineParamPack* params) { PunchAttack::enter_(params); } void GiantHandClapToTarget::leave_() { PunchAttack::leave_(); } void GiantHandClapToTarget::loadParams_() { PunchAttack::loadParams_(); getStaticParam(&mAtkBodyScale_s, "AtkBodyScale"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void GiantHandClapToTarget::calc_() { PunchAttack::calc_(); } } // namespace uking::action