#pragma once #include "Game/AI/Action/actionPunchAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GiantHandClapToTarget : public PunchAttack { SEAD_RTTI_OVERRIDE(GiantHandClapToTarget, PunchAttack) public: explicit GiantHandClapToTarget(const InitArg& arg); ~GiantHandClapToTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xd0 const float* mAtkBodyScale_s{}; // dynamic_param at offset 0xd8 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action