#include "Game/AI/Action/actionGiantOneHandAttackWithLegTurn.h" namespace uking::action { GiantOneHandAttackWithLegTurn::GiantOneHandAttackWithLegTurn(const InitArg& arg) : GiantOneHandActionWithLegTurn(arg) {} GiantOneHandAttackWithLegTurn::~GiantOneHandAttackWithLegTurn() = default; bool GiantOneHandAttackWithLegTurn::init_(sead::Heap* heap) { return GiantOneHandActionWithLegTurn::init_(heap); } void GiantOneHandAttackWithLegTurn::enter_(ksys::act::ai::InlineParamPack* params) { GiantOneHandActionWithLegTurn::enter_(params); } void GiantOneHandAttackWithLegTurn::leave_() { GiantOneHandActionWithLegTurn::leave_(); } void GiantOneHandAttackWithLegTurn::loadParams_() { GiantOneHandActionWithLegTurn::loadParams_(); // FIXME: CALL sub_71007050F0 @ 0x71007050f0 } void GiantOneHandAttackWithLegTurn::calc_() { GiantOneHandActionWithLegTurn::calc_(); } } // namespace uking::action