#include "Game/AI/Action/actionGiantOneHandPunchWithLegTurn.h" namespace uking::action { GiantOneHandPunchWithLegTurn::GiantOneHandPunchWithLegTurn(const InitArg& arg) : GiantOneHandActionWithLegTurn(arg) {} GiantOneHandPunchWithLegTurn::~GiantOneHandPunchWithLegTurn() = default; bool GiantOneHandPunchWithLegTurn::init_(sead::Heap* heap) { return GiantOneHandActionWithLegTurn::init_(heap); } void GiantOneHandPunchWithLegTurn::enter_(ksys::act::ai::InlineParamPack* params) { GiantOneHandActionWithLegTurn::enter_(params); } void GiantOneHandPunchWithLegTurn::leave_() { GiantOneHandActionWithLegTurn::leave_(); } void GiantOneHandPunchWithLegTurn::loadParams_() { GiantOneHandActionWithLegTurn::loadParams_(); // FIXME: CALL sub_7100704D84 @ 0x7100704d84 } void GiantOneHandPunchWithLegTurn::calc_() { GiantOneHandActionWithLegTurn::calc_(); } } // namespace uking::action