#include "Game/AI/Action/actionGiantPunchAttack.h" namespace uking::action { GiantPunchAttack::GiantPunchAttack(const InitArg& arg) : PunchAttack(arg) {} GiantPunchAttack::~GiantPunchAttack() = default; bool GiantPunchAttack::init_(sead::Heap* heap) { return PunchAttack::init_(heap); } void GiantPunchAttack::enter_(ksys::act::ai::InlineParamPack* params) { PunchAttack::enter_(params); } void GiantPunchAttack::leave_() { PunchAttack::leave_(); } void GiantPunchAttack::loadParams_() { PunchAttack::loadParams_(); getStaticParam(&mCoBodyName_s, "CoBodyName"); } void GiantPunchAttack::calc_() { PunchAttack::calc_(); } } // namespace uking::action