#include "Game/AI/Action/actionGiantPunchWithAddEntitySensor.h" namespace uking::action { GiantPunchWithAddEntitySensor::GiantPunchWithAddEntitySensor(const InitArg& arg) : GiantPunchAttack(arg) {} GiantPunchWithAddEntitySensor::~GiantPunchWithAddEntitySensor() = default; bool GiantPunchWithAddEntitySensor::init_(sead::Heap* heap) { return GiantPunchAttack::init_(heap); } void GiantPunchWithAddEntitySensor::enter_(ksys::act::ai::InlineParamPack* params) { GiantPunchAttack::enter_(params); } void GiantPunchWithAddEntitySensor::leave_() { GiantPunchAttack::leave_(); } void GiantPunchWithAddEntitySensor::loadParams_() { GiantPunchAttack::loadParams_(); } void GiantPunchWithAddEntitySensor::calc_() { GiantPunchAttack::calc_(); } } // namespace uking::action