#include "Game/AI/Action/actionGiantSleep.h" namespace uking::action { GiantSleep::GiantSleep(const InitArg& arg) : Sleep(arg) {} GiantSleep::~GiantSleep() = default; bool GiantSleep::init_(sead::Heap* heap) { return Sleep::init_(heap); } void GiantSleep::enter_(ksys::act::ai::InlineParamPack* params) { Sleep::enter_(params); } void GiantSleep::leave_() { Sleep::leave_(); } void GiantSleep::loadParams_() { Sleep::loadParams_(); getStaticParam(&mRidableRigidBodyName_s, "RidableRigidBodyName"); getStaticParam(&mASName_s, "ASName"); } void GiantSleep::calc_() { Sleep::calc_(); } } // namespace uking::action