#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GiveCookResultForNpc : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(GiveCookResultForNpc, ksys::act::ai::Action) public: explicit GiveCookResultForNpc(const InitArg& arg); ~GiveCookResultForNpc() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 int* mCount_d{}; // dynamic_param at offset 0x28 sead::SafeString mPorchItemName_d{}; // dynamic_param at offset 0x38 sead::SafeString mCookEffectType_d{}; }; } // namespace uking::action