#pragma once #include "Game/AI/Action/actionGolemThrowPartsToTargetBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GolemThrowPartsToTarget : public GolemThrowPartsToTargetBase { SEAD_RTTI_OVERRIDE(GolemThrowPartsToTarget, GolemThrowPartsToTargetBase) public: explicit GolemThrowPartsToTarget(const InitArg& arg); ~GolemThrowPartsToTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x118 const float* mShootPitchMin_s{}; // static_param at offset 0x120 const float* mShootPitchMax_s{}; // dynamic_param at offset 0x128 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action