#include "Game/AI/Action/actionGolemThrowPartsToTargetBase.h" namespace uking::action { GolemThrowPartsToTargetBase::GolemThrowPartsToTargetBase(const InitArg& arg) : ActionWithAS(arg) {} GolemThrowPartsToTargetBase::~GolemThrowPartsToTargetBase() = default; bool GolemThrowPartsToTargetBase::init_(sead::Heap* heap) { return ActionWithAS::init_(heap); } void GolemThrowPartsToTargetBase::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithAS::enter_(params); } void GolemThrowPartsToTargetBase::leave_() { ActionWithAS::leave_(); } void GolemThrowPartsToTargetBase::loadParams_() { ActionWithPosAngReduce::loadParams_(); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mTgtBodyName_s, "TgtBodyName"); getStaticParam(&mChmObjectName_s, "ChmObjectName"); // FIXME: CALL sub_71005E1BE8 @ 0x71005e1be8 // FIXME: CALL sub_71005E1BE8 @ 0x71005e1be8 getAITreeVariable(&mGolemChemicalController_a, "GolemChemicalController"); } void GolemThrowPartsToTargetBase::calc_() { ActionWithAS::calc_(); } } // namespace uking::action