#include "Game/AI/Action/actionGoronHeroDescendentAppear.h" namespace uking::action { GoronHeroDescendentAppear::GoronHeroDescendentAppear(const InitArg& arg) : ksys::act::ai::Action(arg) {} GoronHeroDescendentAppear::~GoronHeroDescendentAppear() = default; bool GoronHeroDescendentAppear::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GoronHeroDescendentAppear::loadParams_() {} } // namespace uking::action