#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GoronHeroDescendentAppear : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(GoronHeroDescendentAppear, ksys::act::ai::Action) public: explicit GoronHeroDescendentAppear(const InitArg& arg); ~GoronHeroDescendentAppear() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: }; } // namespace uking::action