#pragma once #include "Game/AI/Action/actionMoveToTargetCurveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GoronHeroDescendentJump : public MoveToTargetCurveBase { SEAD_RTTI_OVERRIDE(GoronHeroDescendentJump, MoveToTargetCurveBase) public: explicit GoronHeroDescendentJump(const InitArg& arg); ~GoronHeroDescendentJump() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x68 bool* mIsIntoCannon_d{}; // dynamic_param at offset 0x70 sead::Vector3f* mJumpTargetPos_d{}; }; } // namespace uking::action