#pragma once #include "Game/AI/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Grab : public ActionWithPosAngReduce { SEAD_RTTI_OVERRIDE(Grab, ActionWithPosAngReduce) public: explicit Grab(const InitArg& arg); bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const int* mGrabIdx_s{}; // static_param at offset 0x38 const float* mCheckRadius_s{}; // static_param at offset 0x40 const float* mCheckSpeed_s{}; // static_param at offset 0x48 const sead::Vector3f* mAttOffset_s{}; }; } // namespace uking::action