#include "Game/AI/Action/actionGraveAttack.h" namespace uking::action { GraveAttack::GraveAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {} GraveAttack::~GraveAttack() = default; bool GraveAttack::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GraveAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GraveAttack::leave_() { ksys::act::ai::Action::leave_(); } void GraveAttack::loadParams_() { getStaticParam(&mTime_s, "Time"); getStaticParam(&mKeepTime_s, "KeepTime"); getMapUnitParam(&mAttackPower_m, "AttackPower"); } void GraveAttack::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action