#include "Game/AI/Action/actionGuard.h" namespace uking::action { Guard::Guard(const InitArg& arg) : TakeHitImpactForce(arg) {} void Guard::enter_(ksys::act::ai::InlineParamPack* params) { TakeHitImpactForce::enter_(params); } void Guard::loadParams_() { TakeHitImpactForce::loadParams_(); getStaticParam(&mRotSubsAngRate_s, "RotSubsAngRate"); } void Guard::calc_() { TakeHitImpactForce::calc_(); } } // namespace uking::action