#pragma once #include "Game/AI/Action/actionTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardTurn : public TurnBase { SEAD_RTTI_OVERRIDE(GuardTurn, TurnBase) public: explicit GuardTurn(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; protected: }; } // namespace uking::action