#pragma once #include "Game/AI/Action/actionGuard.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardWithAS : public Guard { SEAD_RTTI_OVERRIDE(GuardWithAS, Guard) public: explicit GuardWithAS(const InitArg& arg); ~GuardWithAS() override; void loadParams_() override; protected: // static_param at offset 0xa8 const int* mASSlot_s{}; // static_param at offset 0xb0 sead::SafeString mASName_s{}; }; } // namespace uking::action