#include "Game/AI/Action/actionGuardianAimBeamWithAS.h" namespace uking::action { GuardianAimBeamWithAS::GuardianAimBeamWithAS(const InitArg& arg) : GuardianAimBeam(arg) {} GuardianAimBeamWithAS::~GuardianAimBeamWithAS() = default; bool GuardianAimBeamWithAS::init_(sead::Heap* heap) { return GuardianAimBeam::init_(heap); } void GuardianAimBeamWithAS::enter_(ksys::act::ai::InlineParamPack* params) { GuardianAimBeam::enter_(params); } void GuardianAimBeamWithAS::leave_() { GuardianAimBeam::leave_(); } void GuardianAimBeamWithAS::loadParams_() { GuardianAimBeam::loadParams_(); getStaticParam(&mIsChangeable_s, "IsChangeable"); getStaticParam(&mASName_s, "ASName"); } void GuardianAimBeamWithAS::calc_() { GuardianAimBeam::calc_(); } } // namespace uking::action